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MMO Games Grew By 22% In 2008

By Dr. Evelyn Reed | October 12, 2025 | 7 min read

Was at the pub the other night, and got into a fight over subscription-based MMO growth. Some bloke rummy noble said the market rummy satta wasn’t growing, I said it was. Researchers Screen Digest have proven me the winner.

Having conducted a study on the finances of the (*breath*) subscription-based massively multiplayer online gaming market (which excludes games reliant rummy star upon microtransactions instead of a flat monthly fee), Screen Digest have found that the market grew by 22% in 2008 over 2007’s figures.

That means $1.4 billion was spent on MMOs in 2008, 58% of that going on World of Warfare subscriptions alone. No wonder Blizzard can, in a time when other studios are sacking workers, go out and commission a giant false idol.

https://kotaku.com/blizzard-hqs-12-foot-world-of-warcraft-statue-5170411

Interview: Screen Digest On Subscription MMO Growth, Blizzard’s Next [Gamasutra]

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