Polishing The Chronicles Of Riddick_ Assault On Dark Athena
By Dr. Evelyn Reed | January 01, 0001 | 7 min read
In this [[link]] second developer diary for The Chronicles of Riddick: Assault on Dark Athena, developer [[link]] Starbreeze talks about what goes into making the most polished game they’ve ever created.
Starbreeze is big on polish, a fact they’ve readily demonstrated in their two previous outings, The Chronicles of Riddick: Escape from Butcher Bay and The Darkness. So when Dark Athena producer Samuel Ranta-Eskona calls their next game “By far the most polished game we’ve ever made”, he’s making a rather lofty claim.
We’ll see if that claim holds up come April [[link]] 7th, when The Chronicles of Riddick: Assault on Dark Athena makes its North American retail debut.