producer Naoki Yoshida has issued an apology for some prominent technical issues that have arisen during the early access test period for its latest expansion.The Dawntrail expansion has been overall very well-received, but the prominent performance issues—especially on Xbox—led to Yoshida sharing an apology on.
The biggest issue right now is Dawntrail's Xbox version, which will sometimes stop responding when transitioning between different areas like leaving a city or hopping between field locations. The developer's investigation indicates it might be a memory fragmentation problem, so for now they recommend players stick to low-population worlds to better avoid it. A fix for that is in the pipe.
"Despite our efforts to correct and fine-tune the graphics in the final moments before the release of Dawntrail, these issues were unfortunately identified late in the process. I would like to apologize for this," said Yoshida.
It might seem a little dramatic to issue an apology for some notable, but not world-ending bugs in a public test, but Yoshida has been with [[link]] the launch of Dawntrail, even refusing to assign it a concrete release date for a long time in the name of polish and perfection.
And overall, Dawntrail has been a hit. PC Gamer features producer Mollie Taylor praised , noting that despite thousand-person queues the wait wasn't very long at all.
"The overhaul has [[link]] massively improved the look of earlier expansions so much I'm tempted to go through everything on another alt. Ishgard feels appropriately frigid, and the Kugane's kaleidoscope of colours is actually, well, visible now without third party tools," he said.
Anyway, if you haven't seen the issues at all and would rather ponder a more productive mystery, .