stylemonument

It's Easy To Kill Monsters. Fearing Or Respecting Them_ That's Another Story.

By Dr. Evelyn Reed | January 01, 0001 | 7 min read

It’s not often I respect my enemies in a game—how could I? They’re just a target. A bundle of HP. An obstacle. Something to conquer. But when you’re a legendary Witcher, your (equally legendary) enemies demand respect. Monster hunting is not for the reckless; approaching creatures in the world of Temeria with an unsheathed sword can only get you so far.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); You must educate yourself on your enemy. In this case, it means scavenging for information—you can ask townfolk what they know, all yono app you can pick up a book, sure. But the best way to learn is out there, on the field. In this case, out in the middle of go rummy the Floatsam forest; that’s where I’m at right now. I’m playing the Witcher 2 for the first time, actually —a couple of us here at Kotaku have (re)picked it up in anticipation of the recently announced The Witcher 3 all yono app I’m a bit in awe of the sense of setting in this game, the forest in particular. It’s bustling, it feels alive—like a creature onto itself. The paths wind further and further in, the foliage rustles in the wind. Frogs croak in the distance, beckoning me forward. I can’t see it, but I can hear the Endregas go rummy crawling down the trees as I navigate my way through the forest. Loathsome creatures, those ones. They look like giant reptile scorpions. Reptile scorpions that can spit poison: tell me that doesn’t sound awful. I learned about the poison first-hand—and learned that, given enough of them, an Endrega can take holy rummy down a novice Witcher easy. Of course the villagers want these things gone. Nekkers (another creature-type) on the other hand like to burrow in the ground. Until you get too close, that is. Then they’ll burst out of the ground and attack. But finding their nests in the forest is no easy task—knowing the nests exist in the first place takes a few encounters and sharp eyes. It’s a game that actually expects you to pay attention. I can’t look at them as just an obstacle in my way, because I know that without them, the world wouldn’t need me, either. I wasn’t prepared for that, not at first. I’ve been babied! Games just tell me where everything is now. But the map in The Witcher 2 isn’t much help, not that it denotes where my marks are anyway. I’ll just have to find them on my own. It feels like playing a game that respects me—respects my choices, respects my ability to figure quests out, respects my ability to scavenge for things. It’s also remarkable how well the game builds the world up—in this specific case, the ferocity of monsters and the utter necessity of people like you, the monster-hunting Witchers. I can’t look at them as an obstacle in my way, because I know that without them, the world wouldn’t need me, either. Also, they’re terrifying and, initially at least, kind of a mystery to me. Both of these together creates a sense of respect and fear. Normally, at best, a game can make me fear something—say, the absurdly difficult Deathclaws in Fallout. Respect is trickier. If only I hadn’t undermined that all. As fearsome as, say, the Endrega queen is (think a much huger, much more difficult Endrega), it’s still just AI. If I played by ‘the rules,’ it would destroy me with ease. So what did I do? I abused its attack radius by going way farther than its AI would let it, and I also made sure it got stuck on stuff so I could wail on it easily. I’m ashamed. The queen deserved more, I know. My gaming neurosis—the one that does look at enemies like bundles of HP—won out. Thankfully, The Witcher 2 put me back in my place. This was my next contract, the Kraken-like Kayran. Look at it: You have to defeat that thing. It’s huge. And, admittedly, how you go about killing it isn’t clear—what preparations do you take? And once in battle, how do you damage that thing? You can see the weak points, but how do you get to them? Normally that would seem like obtuse game design, but in this case, again, it’s really just a game that requires you to pay attention and deduce. You have holy rummy to ask yourself, what would a Witcher do? A Witcher might ingest potions, might set traps, might learn more and observe the creature. And those are all things you can do, obviously, but the game leaves most of that up to you. I’m nearing the end of act 1 now, but I’m looking forward to (if not dreading!) what other creatures the game throws my way. Like Return To New Vegas, we’re doing a series that looks back on an older game—in this case, The Witcher 2. Stay tuned for more over the coming weeks.

Discussion (3)

TreasureFinder31

Website layout is very clean, intuitive, and easy to navigate. I can quickly find my favorite games, access promotions, and check my account details without any confusion. It’s a pleasure to use.

GameHunter323

Some games are a bit laggy on my phone at times, but the variety of games and the smooth desktop experience make up for it. Overall, the website offers a great gaming experience for both casual and serious players.

LuckyDragon720

Customer support responded incredibly fast when I had an issue with my account. They were polite, professional, and solved my problem within minutes. It's reassuring to know that help is always available when needed.

Recommended Reading

Walt Disney rolls over in his grave as I wishlist this M-rated Mickey Mouse FPS

Just in time [[link]] for Steamboat Willie's upcoming induction into public domain is a new indie FPS inspired by '30s-era Disney animation: Mouse. Developed by Polish studio Fumi Games, you might have caught ...

PC Gamer Chat Log Episode 2_ Will Pokémon-likes ever succeed on PC_

RSS Feed | Apple Podcasts | Spotify | Direct downloadIt's another episode of the PC Gamer Chat Log podcast! This time, Lauren Morton and I have roped in Senior Editor Wes Fenlon to talk [[link]] about Pokémon-...

Magic's Lost Caverns of Ixalan set is Minecraft with dinosaurs in an underground lost world

Magic's Lost Caverns of Ixalan set is a return to the dinosaur-hunted jungles of Ixalan, but it's also a return to a theme Magic has tinkered [[link]] with before: the world underground. As head designer Mark ...