By Dr. Evelyn Reed | January 01, 0001 | 7 min read
The E3 news conference demonstration for Fable: The Journey, the Kinect-enabled next
dafabet entry in the role-playing franchise, was objectively speaking a flop. The series’ creator himself says so, because The Journey left
mc888 the impression this was a rail-shooter spinoff, and now everyone’s in damage control.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); “I made an horrendous mistake on the press demo on taking out the navigation allowing

players to move,” he said to Official Xbox Magazine. “I’ll state on record now that Fable: The Journey is definitely not on rails.”
Molyneux, in OXM’s video, then points to a whiteboard that has those words written, followed by three exclamation points. Underneath that were dozens of

signatures Molyneux said came from writers who had seen the game and agreed

with him.
For our part, Crecente’s impressions say the game is “part on-rails shooter.” https://kotaku.com/fable-the-journey-is-part-on-rail-shooter-part-black-5809313 It sounds like Molyneux wanted to showcase the game’s action, which had the demonstrator making gesture-based magic attacks and steering a carriage. Admittedly, open-world navigation isn’t really telegenic when you don’t have much time, but the whole thing
riches888pg reeked of gimmickry and left many giving it a thumbs down. Molyneux: Fable Kinect Demo a ‘Horrendous Mistake’ [Official Xbox Magazine]