By Dr. Evelyn Reed | January 01, 0001 | 7 min read
One-man Kickstarter success Telepath Tactics is a game that celebrates the art of strategically taking turns and tactically kicking ass. My turn lasts five minutes.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Telepath Tactics is a game that developer Craig Stern introduced on Kickstarter in 2013 as “Imagine that Fire Emblem and Disgaea had a baby.” Nearly three times the asked for $15,000 in funding and a couple of years later, that baby has been born. It’s not the prettiest baby, but it’s a
yono all app baby with a very specific set of skills—turn-based tactical combat with destructible buildings, multiplayer support and a built-in level editor for you creative types.
The music’s not too shabby either. Note that due to the game’s Adobe Air framework my counter appeared atop the video. I kind of like

it there.
yono all app Keeps me honest. Here’s Telepath Tactics’ official Steam description. The indie lovechild of Fire Emblem and Super Smash Brothers, Telepath Tactics is a strategy RPG with destructible battlefields, bridge- and barricade-building, and the ability to fling enemies off

cliffs and into lava. Play through a story-driven campaign with dozens of unique characters in a steampunk fantasy universe filled with telepathic generals, tribes of bipedal komodo
w69 slot dragons, and knights who ride atop giant, armored praying mantises Having created my own psionics-based tabletop RPG back in the day, I fully approve of exchanging magic for mental powers.
The First Five is the first five minutes of a game with light commentary. Once the five minutes are up,

so are we.