stylemonument

Today is the 40th Anniversary of the World's First Known Video Gaming Tournament

By Dr. Evelyn Reed | January 01, 0001 | 7 min read

In October 1972, video games were still mostly an after-hours pastime in corporate or university laboratories. Pong had been installed only one month earlier at a Sunnyvale bar called Andy Capp’s Tavern (today a comedy club.) Forty years ago today, just up U.S. 101, on Stanford’s campus, computer science students saw this flyer tacked to bulletin boards:(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); The first ‘Intergalactic spacewar olympics’ will be held here, Wednesday 19 October, 2000 hours. First prize will be a year’s subscription to “Rolling Stone”. The gala event will be reported by Stone Sports reporter Stewart Brand & photographed by Annie Liebowitz. Free Beer! Today, Oct. 19, is the anniversary of the world’s first ufa888 video game tournament. Spacewar!, principally developed by Steve Russell, with help from five colleagues at the Massachusetts Institute of Technology, served as the field of competition. The program had been a lab favorite across the United States and Canada for 11 years. As Brand, then a 33-year-old Stanford graduate, wrote: Reliably, at any nighttime moment (i.e. non-business hours) in North America hundreds of computer technicians are effectively out of their bodies, locked in life-or-death space combat computer-projected onto cathode ray tube display screens, for hours at a time, ruining their eyes, numbing their fingers in frenzied mashing of control buttons, joyously slaying their friend and wasting their employers’ valuable computer time. Something basic is going on. Someone got the idea to convene the “Intergalactic Spacewar Olympics” in 1972, at Stanford’s Artificial Intelligence Laboratory. Contestants fought it out on the lab’s only PDP-10 computer. Two events were held: A five-man free-for-all, and a team competition. In Spacewar!, five distinctively rendered vessels (nicknamed “Pointy Fins,” “Roundback,” “Birdie,” “Funny Fins,” and “Flatback”) fought it out ufa888 in an arena dominated by a star, whose gravitational pull drew them to the center. Up to four riches777 hazards (mines) could be strewn on the playing space. Each ship fired torpedoes; a standard game gave them twin tubes. The inaugural Intergalactic Spacewar Olympics allowed them only one. Slim Tovar and Robert E. Maas won the team competition. Bruce Baumgart won the free-for-all. A reprinting of Brand’s article supplies all of the details here. Spacewar as a parable is almost too pat. It was the illegitimate child of the marrying of riches777 computers g2g1bet and graphic displays. It was part of no one’s grand scheme. It served no grand theory. It was the enthusiasm of irresponsible youngsters. It was disreputably competitive (“You killed me, Tovar!”). It was an administrative g2g1bet headache. It was merely delightful. Today, you can still play Spacewar! on a PDP-1—the game’s original platform—a few miles down the 101 in Mountain View, Calif., at the Computer History Museum. Russell himself is often on hand to give a demonstration of the game and discuss its design. The Computer History Museum opens up its PDP-1 for Spacewar! play on the first and third Saturdays of the month (tomorrow is one) between 3 and 3:30 p.m. I played Spacewar! there in 2006 with my brother, with Russell leading the demonstration. I highly recommend making this visit, to anyone interested in video games and their history. SPACEWAR: Fanatic Life and Symbolic Death Among the Computer Bums [Rolling Stone, Dec. 7, 1972, transcribed at wheels.org] With thanks to Walter Day and Video Game Trading Cards (Image via Wikipedia)

Discussion (3)

SlotWizard4990

Sometimes I wish there were more ways to earn rewards through loyalty programs or frequent player bonuses. Adding seasonal events or special challenges could enhance the excitement even further. The mobile interface is smooth and intuitive. I can play all my favorite slots on the go without experiencing any lag or glitches. The design is responsive and user-friendly, which makes gaming on my phone just as enjoyable as on my computer.

BetGuru7360

The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay. The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly.

LuckyPlayer8755

The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay. Customer support has been outstanding whenever I had any issues. They respond quickly and professionally, ensuring that any concerns with deposits, withdrawals, or gameplay are addressed immediately, which makes me trust the platform more.

Recommended Reading

Finally, Cricket Returns To Consoles (And PC)

Been a while since we had a good, new cricket title. That may hopefully change later this year when Codemasters releases Ashes Cricket 2009 for [[link]] the Xbox 360, PlayStation 3, PC and Wii. Beating EA’s Cr...

Some Concept Art From The Elder Scrolls V_ Skyrim

If you [[link]] buy the expensive collector’s edition of the new Elder Scrolls game, you’ll get a 200-page art book full of designs and sketches showing how a video game world was born. If you’re cheap and jus...

The Video Game Awards Nominees For 2011_ Invasion of the Smartphone Games

The nominees for 2011’s Video Game Awards include a number of expected and unexpected titles. This full list doesn’t just include the nominees [[link]] for game of the year, and best game for each platform, bu...